Free Move retains its toggle for tracking via hand movement or head movement. For those already comfortable moving in VR the Control Theater overlay can also be disabled completely while using Free Move. Within the Killing Floor: Incursion settings, players can switch between the classic Teleport movement and the newly enhanced Free Move with Control Theater. This practice masks the brain’s normal response to movement in VR and enables most users to experience free movement in VR without motion sickness for the very first time! The Control Theater renders a small, translucent non-moving room in the periphery of the player’s view while moving around freely. The Espire Control Theater is a new and revolutionary free movement system for VR that eliminates motion sickness for almost all players. Killing Floor: Incursion UpdateĪs an added bonus, we’re also excited to announce that we’ll be adding the Espire Control Theater with a fully revamped Free Move system to Killing Floor: Incursion via a patch update tomorrow. Killing Floor: Incursion came complete with a full free movement system developed specifically for PS Move controllers, co-op online multiplayer, and our trademark endless survival gameplay with Holdout mode. Taking the same great gunplay and carnage of Killing Floor 2 and pairing it with new immersive storytelling and puzzle mechanics, we developed the VR exclusive title Killing Floor: Incursion, bringing it to the PS VR audience in May 2018. With the possibilities of Virtual Reality systems like PlayStation VR, we knew we had an opportunity to venture into gaming’s bleeding edge and take the Killing Floor universe into new places it’s never been before. Fear not, for there is loads more in store for Killing Floor 2 with new updates planned for all of 2019 and beyond including new weapons, maps, and more to keep the 10th-anniversary celebration going. Since 2016, we’ve expanded the game with free content updates that have added dozens of maps, tons of weapons, new Zed enemy types, bosses, seasonal events, two new game modes, and literally thousands of cosmetics and weapon skins for players to enjoy (not to the mention the jolly wonder that is Gary Busey as Badass Santa). Like the first game, the journey of Killing Floor 2 was only just beginning at launch. We took great pride in being one of the first games to showcase the enhanced power of the PS4 Pro system at launch with 1800p resolution upscaled to 4K 2160p along with greater environment, weapon, and character detail. It was a amazing thrill to share this mayhem with a new PS4 audience on November 2016. Going beyond just gameplay fidelity, the team expanded its visual makeup both with its Massive Evisceration and Trauma system and capturing our meticulous, intricate weapon animations at 240 frames per second so every shell eject, bullet wiz, and blood splatter could be felt and seen in slow motion Zed Time. Never being satisfied, we knew we could expand upon the action-packed cooperative experience in a way that took our gunplay, gore, and destruction to new heights with Killing Floor 2. We expand our games with new weapons, maps, and features as free content to keep the community thriving and excited about what’s to come. Here at Tripwire, the story of the game never ends at release. Killing Floor was ahead of its time with co-op horde shooter mechanics, and four years later we at Tripwire worked with that original mod team to bring it to fruition as a full game, charting a lasting legacy for the team ever since. The story of Killing Floor starts 14 years ago with an Unreal Tournament 2004 mod.
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